Antics

Team Generator

Paste everyone in, pick how many teams, and let it deal them out.

Ready to split 10 people into 2 teams

Why random beats captains picking

Letting two captains pick teams is the traditional method and it is genuinely bad. It is slow, it is a popularity contest, and somebody is always chosen last in front of everyone. PE teachers moved away from it for good reason, and the same logic applies to workshops and game nights.

A random deal takes two seconds and removes the social sting completely. Nobody was rejected, because nobody was choosing. If a split genuinely looks lopsided, shuffle again — but agree the number of re-rolls before you start, or you have quietly reinvented picking teams by hand.

For anything competitive, split by ability rather than by name. Deal the strongest players out one per team first, then randomise the rest. Teams that are close in strength produce far better games than teams that are perfectly random.

Common questions

How does it decide the teams?
Names are shuffled with your browser's cryptographic random number generator and dealt out so team sizes stay within one person of each other. Every shuffle gives a different split.
What happens if the group doesn't divide evenly?
The remainder is spread across teams rather than piled onto one, so with 11 people across 3 teams you get sizes of 4, 4 and 3.
Can I re-roll if a split looks unfair?
Hit Shuffle again as many times as you like. Agree beforehand how many re-rolls are allowed, though — unlimited re-rolls is just picking teams the slow way.
Can I share the teams with the group?
Copy teams puts the full list on your clipboard, ready to paste into a group chat. Share link saves the name list itself so someone else can re-roll it.
How many people can it handle?
Hundreds. The practical limit is how many names you want to paste in, not the tool.

Try these next