Truth or Dare Wheel
No more arguing over whose turn it is or who always picks truth. Spin, and take what you get.
What's on this wheel
- Truth
- Dare
- Truth
- Dare
- Double dare
- Skip
How to use it
Traditional truth or dare has one weakness: people pick truth every single time. Putting the choice on a wheel takes it out of their hands, and adding a Double dare slice raises the stakes just enough to keep things moving.
The Skip slice is there on purpose. Every group has someone who needs an exit, and a built-in escape hatch that the wheel hands out at random is far less awkward than making someone ask for one. If your group does not need it, delete the line.
Ground rules worth setting before you start: nothing that risks injury, nothing that damages anyone's property, and nothing that involves strangers who have not agreed to be part of the game. A dare that ends with an apology is not a good dare.
Common questions
- How many people can play?
- Any number. Pass the phone around the circle and let each person spin on their turn.
- Can I make dares more likely than truths?
- Yes — add extra Dare lines to the list. The wheel gives each line an equal slice, so three Dares against one Truth makes dares three times as likely.
- Where do I get the actual questions and dares?
- This wheel decides the category only. Keep your own list handy, or take turns making them up — group-invented dares are usually funnier than any list.